⊕ Prompt Library

Prompts for novelists, not chatbots.

Twelve battle-tested prompts for every stage of a novel. Search, filter by tag, edit and version your own variants, then send straight into the SCRIVONA editor with one click.

12 of 12 prompts

Outlining

From premise to structure

Three-Act Skeleton

Turn a one-line premise into a working three-act outline.

You are a story architect. Given the premise below, return a three-act outline with:
- Act I: hook, inciting incident, first plot point
- Act II: rising action (3 beats), midpoint reversal, second plot point
- Act III: crisis, climax, denouement
Keep each beat to one sentence. Name the protagonist's desire and the antagonist's opposing force explicitly.

PREMISE: <one-sentence premise>
GENRE: <genre>
TONE: <tone — literary / commercial / dark / hopeful>

Save the Cat Beat Sheet

Adapt Blake Snyder's 15-beat structure for novels.

Generate a 15-beat Save the Cat outline for the following novel concept. For each beat give: name, page-percent target, one-sentence event, and the emotional shift it produces.

CONCEPT: <concept>
PROTAGONIST: <name + core wound>
THEME: <the question the novel asks>

Chapter-by-Chapter Grid

Break an outline into 25–35 chapter cards.

Break the outline below into 25–35 chapter cards. For each chapter return: number, POV, location, time, the scene goal, the obstacle, the outcome (yes/no/yes-but/no-and), and the hook into the next chapter.

OUTLINE: <paste outline>

Character

Building people who feel real

Character Dossier

Build a deep character file before drafting.

Build a full character dossier for the following character. Return:
1. One-line core identity
2. Physical presence (3 specific, non-generic details)
3. Backstory wound (the moment that shaped them)
4. Stated desire vs unconscious need
5. Voice sample: 100 words of internal monologue at their lowest moment
6. Speech patterns (3 verbal tics, vocabulary range, what they avoid saying)
7. What they would die for. What they would lie about.

CHARACTER: <name, age, role in story>
GENRE: <genre>

Antagonist Mirror

Design an antagonist who exposes the protagonist's flaw.

Design an antagonist for the protagonist below. The antagonist must embody the protagonist's worst possible future self — same wound, opposite response. Return:
- Antagonist's surface goal (what they want)
- Deeper goal (what they need to prove)
- Where their path crossed the protagonist's
- The single scene where their philosophies collide
- A line of dialogue only this antagonist could say

PROTAGONIST: <dossier or summary>

First-Person Voice Calibrator

Lock in a narrator's voice before chapter one.

Write three 200-word first-person passages from this narrator, each in a different mode:
1. Describing a place they love
2. Lying to someone they love
3. Remembering something they've never told anyone
Match the voice constraints below. After the passages, list five recurring verbal patterns you used.

NARRATOR: <age, era, class, region, education>
VOICE CONSTRAINTS: <sentence length tendency, vocabulary register, formality, humor>

Drafting

Getting words on the page

Scene Drafter

Draft a scene from goal + obstacle + outcome.

Draft this scene in 600–900 words. Open in the middle of action. Close on a line that forces the next scene. Use deep POV (no filter verbs: saw, felt, heard). Show emotion through body and behavior, not labels.

POV: <character name>
LOCATION & TIME: <where & when>
GOAL: <what the POV character wants in this scene>
OBSTACLE: <what stands in the way>
OUTCOME: <yes / no / yes-but / no-and>
PREVIOUS SCENE ENDED ON: <last 2 sentences>
EMOTIONAL ARC: <start emotion → end emotion>

Dialogue-Only Scene

Write a scene as pure dialogue, then layer in beats.

Write the following scene as dialogue only — no tags, no description, only what each character says (and what they don't quite say). Then mark in brackets [the subtext beneath each line]. Aim for 30–50 exchanges.

CHARACTERS: <names + relationship + current tension>
SETTING: <location>
WHAT MUST HAPPEN BY THE END: <plot beat or revelation>

Setting Anchor

Drop a fully sensory setting passage into a draft.

Write a 250-word setting passage that grounds the reader in this place without halting the scene. Use all five senses but never label them. Hide one detail that will matter later in the novel.

PLACE: <where>
SEASON & TIME OF DAY: <when>
POV CHARACTER'S MOOD: <mood>
WHAT THIS PLACE REMINDS THEM OF: <memory or association>

Revision

Cutting, tightening, sharpening

Line Editor

Tighten prose without losing voice.

Line-edit the passage below. Goal: tighten by ~15% while preserving the author's voice. Cut filter verbs, weak modifiers ("very", "really", "just"), and redundant beats. Flag any cliché phrases for the author to rewrite. Do NOT rewrite voice or rhythm — preserve sentence length variance.

Return the edited passage, then a short list of what you changed and why.

PASSAGE: <paste here>

Scene Diagnostic

Find what's broken in a scene before rewriting it.

Diagnose this scene. Return:
1. The scene's actual goal — what the POV character wanted
2. The scene's actual outcome — did anything change?
3. Where the tension peaks (line/paragraph)
4. The weakest 50 words and why
5. One structural change that would make this scene earn its place
6. One word the prose overuses

SCENE: <paste scene>

Continuity & Voice Audit

Catch contradictions before beta readers do.

Audit the chapter below against the story bible. Flag:
- Continuity errors (timeline, locations, established facts)
- Character voice drift (lines that don't sound like this character)
- POV breaks (information the POV character couldn't know)
- Repeated phrases or images (>2 uses)
- Telegraphed plot points the reader already knows

STORY BIBLE: <paste relevant facts>
CHAPTER: <paste chapter>

Read the pre-publish checklist before shipping anything you drafted with these prompts.

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